‘A party game for horrible people’

In the last few years the card game Cards Against Humanity has blown up and it seems that everyone is playing it. Created by some high school alumni students, this is a game to be taken lightly with it’s mature-content and vulgar pairings. If you’re easily offended it is best to avoid.

In terms of copyright, Cards Against Humanity currently falls under the Creative Commons license meaning that it is free to download or play online, however it can be bought as a physical pack of cards. Online though, players can also create their own pack of cards to download and print to play with or simply download the ready made cards from the creators. Either way, there’s no fee to pay!

But what if Cards Against Humanity was put under strict copyright control? Well, I reckon that many of the players would desert the game online. One of the attractions of playing the game online is that it is free and you can play with all your friends. If there was fee to be paid to play then the player numbers would significantly decrease because many aren’t that dedicated a player… such as myself. I like the odd game but if there was a fee to pay? I wouldn’t bother. Strict copyright would also create complications in regards to the ‘Make Your Own’ attraction of the game because players wouldn’t have the luxury they have now in contributing to the content of individual games.

That said there are advantages for the creators if it went under strict copyright control such as more money for them and the complete rights to their content. Ultimately though I feel the disadvantages outweigh the advantages of strict copyright control for Cards Against Humanity.

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1 Comment

  1. Creative choice picking Cards Against Humanity as your example! That game is notorious for bringing friends together for a good laugh and is something I would pay to have access to. I have a physical deck of cards that were purchased at some point in time. I think it was strategic of Cards Against Humanity to put their cards online and add the feature of players creating their own cards however, where is the profit for them in the equation? Maybe when they sold physical decks they made enough profit to let the game be free online. I think it is awesome that they don’t charge to play online and wonder if it is because there are still people (like me) purchasing the game in stores.

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